![How can I detect if a certain tag is not inside my OnTriggerStay? This code is detecting everything else even though the Police is inside the trigger. : r/Unity3D How can I detect if a certain tag is not inside my OnTriggerStay? This code is detecting everything else even though the Police is inside the trigger. : r/Unity3D](https://preview.redd.it/2ikzu5mp58yz.png?auto=webp&s=6d7a3e6924a4cb50a10a902c4eaabc2bee649b39)
How can I detect if a certain tag is not inside my OnTriggerStay? This code is detecting everything else even though the Police is inside the trigger. : r/Unity3D
![void OnCollisionEnter2D(Collision2D col){ if (col.gameObject.tag == *Star*) Destroy (Col.gameObject).. | VK void OnCollisionEnter2D(Collision2D col){ if (col.gameObject.tag == *Star*) Destroy (Col.gameObject).. | VK](https://sun9-10.userapi.com/impf/c624019/v624019357/1267d/OK7sn5daQ_c.jpg?size=899x871&quality=96&sign=02167f32ffc642df63328e7844d17499&c_uniq_tag=M-vonuFKtsPPN2ol0OHJARkujADQ0qcVi2_OLWbu57U&type=album)
void OnCollisionEnter2D(Collision2D col){ if (col.gameObject.tag == *Star*) Destroy (Col.gameObject).. | VK
![unity3d - How to get collisions of collisions in unity2d? And what is wrong with this code? - Stack Overflow unity3d - How to get collisions of collisions in unity2d? And what is wrong with this code? - Stack Overflow](https://i.ibb.co/gMC6rRB/schema.png)